When it comes to performance, there are two ways to go: one is to improve the usage of the existing hardware resources, the other is to use the new hardware resources. We already talked a lot about how to increase the performance of your program by better using the existing resources, for example, by decreasing…
We talk about C++ and its weakness for temporary objects and excessive copying. We also give some tips on how to avoid them and make your program faster.
We talk about how to speed up your program if your program is taking time to allocate or release memory.
In this articles we investigate on how branches influence the performance of the code and what can we do to improve the speed of our branchfull code.
CPU dispatchingh is all about making your code portable and fast. We will talk about how to make your detect features your CPU has at is disposal and select the fastest function for that particular CPU without a need to recompile your software.
Function calls are not cheap operations and for time critical code it is better to avoid them. This article explores techniques you can use to avoid function calls thus speeding up your code.
Traditional compilation-linking cycle generates binaries that work fine, but in case you need more speed, you need to learn about link time optimizations. Here we talk about what link time optimizations are, how to enable them and what improvements to expect.
We investigate how the data cache influences the performance of your program, talk about ways for you to write faster programs by better leveraging the data cache.
I believe everyone has some kind of problem or failure in their system that happens from time to time, that is not that terrible but it hurts the system. This is a short post about exactly that kind of problems and what we did to fix them. My company uses a very large continuous integration…